Project-Based Learning in a Box.

Creativity, STEAM, problem-solving, and learning all together.

  • The Kit.

    K-12 Open-ended STEAM system. Make ideas tangible and prototype real-world projects.

  • The Learning Platform.

    K-12 Offline and online STEM class-ready lessons. Apply academic understanding to meaningful projects using technology.

  • The Training.

    Project-based, Design-Thinking, Making, Mechanics and Robotics, and Computer Science learning programs for educators.

 

Into the Wonder

Explore and discover beyond the sky. Create your space mission using robotics and augmented reality.
Sample lesson.

It’s not about what you know, what you can do with what you know.

Kitco takes you from knowing to doing.

Our programs include materials, lessons, and professional development.

We offer four different programs:

 
  • Bring Project-Based Learning into your classroom by creating projects that apply academic understanding.

  • Use Design Thinking to support students’ creativity grounded in real problems and real people.

  • New to MakerSpaces or looking for a curriculum to implement in your MakerSpace? This program is for you.

  • Bring a tangible project-based computer science program designed to support, celebrate, and engage all students.

KitCo at Home.

Subcribe and get monthly challenges for your family.

Developmentally exciting open-ended challenges to support creativity and problem-solving skills at home.

Project Examples:


 

Our Design Principles

 
  • A report that looked at 39 play studies finds that kids can learn more from guided play than from direct instruction. During guided play, unlike free play, a learning goal is set by an adult, and children are ‘gently st’ to explore.

    Our materials are process-oriented, it’s an invitation to fold, paint, cut, and transform your idea into reality.

  • Kitco can grow as learners’ abilities grow.

    Our materials and lesson plans have easy ways for novices to get started (low-floor) and opportunities for learners and teachers to work on increasingly sophisticated projects over time (high-ceiling).

    We encourage creative freedom for anyone to design their own making activities, and get inspired, use or tinker with already posted Kitco activities,

  • Our programs offer design choices that support and suggest a wide range of different types of projects.

    As Mitchel Resnick, MIT professor and creator of Scratch wrote: “It’s not enough to provide a single path from a low floor to a high ceiling; it’s important to provide multiple pathways. Why? We want all children to work on projects based on their own personal interests and passions—and because different children have different passions, we need technologies that support many different types of projects, so that all children can work on projects that are personally meaningful to them.”

 




 

Weekly Inspiration

Fold, connect, transform, make Kitco yours.


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